![]() Paint Effects integrates 2D painting tools into a 3D rendering environment. ![]() Paint Effects can be used as a traditional paint program to paint images on a canvas, to paint repeatable textures applied to 3D geometry in scenes, or to paint in 3D space. Paint Effects: A component of Maya used to paint brush strokes and particle effects on a 2D canvas or on or between 3D geometry.If one object is located between a second object and the light source, the first object casts a shadow onto the second object. Lighting: In the real world, when light shines on a surface, the parts of the surface facing toward the light source appear illuminated, and the parts of the surface facing away from the light source appear dark.Combined, these elements recreate the look of traditional animation’s ink and paint techniques. Elements of the toon look include profile lines, border lines, crease lines, intersection lines, and solid color shading. Toon Shading: Toon shading creates the look of 2D CEL or cartoon animation using 3D modeling and animation software.Shaders can also incorporate bump maps, which create the illusion of surface textures. Depending on which shading model is used, the parameters affect attributes such as the surfaces color, reflective properties, and transparency with the goal of simulating the appearance of real materials such as metal, stone, wood, and skin. Shading: Maya includes a number of parameterized shading models to define objects visual properties, including Lambert, Blinn, Phong, and anisotropic shaders. ![]()
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